AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Netherlands Q4 2022
Discover the performance trends of the top 5 fidget toys games in the Netherlands for Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 fidget toys games in the Netherlands showcased varying performance trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance during this period.
Flexy Ring by SayGames LTD saw a notable fluctuation in weekly downloads, starting at around 5.4K in mid-October and peaking at 22.3K in the week of October 24. The app's weekly active users mirrored this trend, reaching a high of 23.3K in the same week. Revenue began to materialize in mid-December, culminating at $40 in the final week of the year.
Marble ASMR from Rollic Games experienced a decline in weekly downloads from 10.8K at the end of September to 1.8K by the end of December. Weekly revenue also saw a downward trend, starting at $153 in late September and ending at $18 in the final week of December. The weekly active users followed a similar pattern, decreasing from 22.4K to 11K over the quarter.
Pixel Demolish, another offering from Rollic Games, had a relatively consistent but declining trend in weekly downloads, starting at 7.1K in late September and decreasing to 654 by the end of December. Revenue peaked at $188 in mid-October and settled at $41 in the last week of December. Active users started strong at 10.6K in late September but gradually declined to about 10.5K by year-end.
Fidget Toys Trading: 3D Pop It by Freeplay LLC maintained a steady download rate, with weekly downloads ranging from 2.1K to 4.1K. The app’s active users showed a positive trend, starting at 6.8K in late September and peaking at 9.3K in the final week of December. Revenue was negligible throughout the quarter, with minor spikes of $3 in mid-November and $2 in late November.
Lastly, Antistress - Relaxing games by Moreno Maio demonstrated a steady increase in weekly downloads, growing from 1.8K in late September to 3.2K by the end of December. The app's weekly revenue remained relatively stable, fluctuating between $6 and $14. Active users saw significant growth, starting at 12.9K and reaching 17.7K by the end of the quarter.
These insights are based on data from Sensor Tower, offering a comprehensive view of the app performance trends for Q4 2022. For more detailed insights, visit Sensor Tower.